Factsheet

Developer:
Dragon Slumber
Based in Montreal, Canada

Release date:
September 13th 2017

Platforms:
Steam

Website:
astraltravelergame.com

Regular Price:

Description

You are the Astral Traveler in this arcade style racer where the universe is at your throat and only speed and precision may overcome the odds. Blaze your way through 47 challenging tracks as you dodge obstacles at breakneck speeds, shooting down the enemy raiders blocking your path and phasing through pulsars an extra burst of speed. Your astral core is fading, but the warp gate to the next track is just up ahead, if your skills are tight enough to reach it.

History

Originally conceived as a blazing fast racing type game where the player's intuition helps him avoid upcoming obstacles, Astral Traveler soon evolved to overwhelm the player through adversity. By adding platforming, enemies to shoot down and flying sections, the game emphasized players' actions rather than thought, forcing them to react at every moment. Teaming up with Brainoid helped ensure a swift development process while keeping

Features

  • Lightning fast arcade racing action
  • Master precise platforming
  • Destroy armies of enemy ships
  • Conquer 47 sectors across 5 different nebulas
  • Dominate your friends on the leaderboards
  • Affordable 5$ price tag.

Videos

Announcement trailer YouTube


Images

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logo

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Contact Kevin



About Dragon Slumber

Boilerplate
Dragon Slumber is a Montreal-based indie studio founded in 2013 by Kevin Giguère, a programmer with over 20 years' experience. As of 2020, Dragon Slumber has released the award-winning Tech Support: Error Unknown for PC, Mac and Linux, along with JRPG Arelite Core, and runner racer Astral Traveler for PC. Dragon Slumber believes that great games begin with careful and innovative designs and always strives to provide unique experiences for gamers.

More information
More information on Dragon Slumber, our logo & relevant media are available here.



Astral Traveler Credits

Kevin Giguère
Programmer, producer, game designer

Bora Genel
Programmer, lead artist, sound design, additional design

Ogi Schneider
Ship design and 3d modelling

Contact

Inquiries
kevin@dragonslumber.com


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks